Nonadecimal Creative is a collaboration between imaginative minds to produce satisfying stories and unscripted interactions. Focus areas include procedural narrative, simulation of human behaviors and emotions, modeling real world interactions, and natural language processing.
The impetus for Nonadecimal Creative traces back to two experiences in creator 10011’s life.
– Working in the field of autonomous robotics inspired an interest in breaking down complex human decision-making into simple systems of rules and recreating human personalities and behaviors in software.
– Creating stories, puzzles, and ARGs for the developers of the Matrix Online MMO transformed the concept of storytelling into a scripting language for altering perceptions and manipulating opposing interpretations to breed conflict or cooperation in a virtual world.
Nonadecimal Creative is a vessel to continue exploring these ideas (and other ambitions) and merge them into games and interactive stories.
Souls & Accounting [coming Fall 2016], a corporate management game about valuing profit above all else (also randomly generated demon employees)
Procedural narrative and simulating human emotions in virtual agents
BIKE GAME [postponed], a cyclist’s nightmare biking through traffic on an infinite reality-shifting highway
IGN Interview for Social Justice Warriors at PAX South 2015
Sup Holmes Interview about Social Justice Warriors and The Matrix Online, 2015
Automata Empire – Release Trailer
Social Justice Warriors – Steam Release Trailer
10011 = creative lead, code, art, sound
Justin Aftab = music, sound (Automata Empire, Social Justice Warriors, Afterdeath)
James Hostetler = art (Automata Empire)
Madeline Jacques = art, marketing (Souls & Accounting, BIKE GAME, Afterdeath)
Maarten Boot = art (Social Justice Warriors)