Nonadecimal Creative is a collaboration between imaginative minds to produce satisfying stories and unscripted interactions.  Focus areas include procedural narrative, simulation of human behaviors and emotions, modeling real world interactions, and natural language processing.


The impetus for Nonadecimal Creative traces back to two experiences in founder 10011’s life:

– Working on autonomous robotics and automation inspired an interest in breaking down complex human decision-making into simple systems of rules and recreating human personalities and behaviors in software.

– Creating stories, puzzles, and ARGs for the developers of the Matrix Online MMO transformed the concept of storytelling into a scripting language for altering perceptions and manipulating opposing interpretations to breed conflict or cooperation in a virtual world.

Nonadecimal Creative’s mission is to expand on these ideas (and other ambitions) in the simulated worlds of videogames while continuing research into artificial intelligence and long-term planning agents.


Automata Empire [released April 8, 2016] (press page), a cellular automata strategy game about governing unruly monsters and feedback loops

Black Ice [in Steam early access], writing the game’s main story and creating an engine to generate characters, missions, and unscripted stories

Souls & Accounting [coming Fall 2018], a corporate management game about valuing profit above all else (also randomly generated demon employees)

Procedural narrative and simulating human emotions in virtual agents

Social Justice Warriors [released May 12, 2014] (press page), a satirical role-playing game about dismissive labels and the pitfalls of online interaction

BIKE GAME [postponed], a cyclist’s nightmare biking through traffic on an infinite reality-shifting highway

Afterdeath [canceled] (press page), a mythological platformer where you control the angle Death jumps in order to find its stolen scythe in a multiverse of afterlifes


“Social Justice Warriors fascinated me because it shows the potential that video games have beyond entertainment: to be instruments of education, and conduits through which ideas can be disseminated, shared, and discussed.”
Why We Need Games Like Social Justice Warriors – IGN

“I love this, I think. I’ve been a fan of Conway’s Game of Life ever since I first read Levy’s book, and it’s so interesting to see how little of a nudge it needs to be transformed into something like Automata Empire – and how much it in turn brings to a genre that I thought I understood.”
Automata Empires: An RTS Based on Conway’s Game of Life – Eurogamer


IGN Interview for Social Justice Warriors at PAX South 2015

Sup Holmes Interview about Social Justice Warriors and The Matrix Online, 2015


Automata Empire – Release Trailer

Social Justice Warriors – Steam Release Trailer


Nonadecimal dev and Social Justice Warriors at PAX South 2015 along with devs for Black Ice, Earthtongue, and Wrack





10011 = creative lead, code, art, sound
Justin Aftab = music, sound (Automata Empire, Social Justice Warriors, Afterdeath)
James Hostetler = art (Souls & Accounting, Automata Empire)
Madeline Jacques = art, marketing (Souls & Accounting, BIKE GAME, Afterdeath)
Maarten Boot = art (Social Justice Warriors)