{"id":704,"date":"2014-03-17T22:44:40","date_gmt":"2014-03-18T06:44:40","guid":{"rendered":"http:\/\/nonadecimal.com\/site\/?page_id=704"},"modified":"2025-09-07T14:15:03","modified_gmt":"2025-09-07T22:15:03","slug":"press","status":"publish","type":"page","link":"https:\/\/nonadecimal.com\/site\/press\/","title":{"rendered":"Press"},"content":{"rendered":"<h2>Description<\/h2>\n<p>Nonadecimal Creative is a collaboration between imaginative minds to produce satisfying stories and emergent interactions.<\/p>\n<p>Focus areas include <a href=\"https:\/\/nonadecimal.com\/site\/procedural-narrative\/\">generative narrative<\/a>, simulating human behaviors and emotions, modeling complex systems, and social impact games.<\/p>\n<h2>History<\/h2>\n<p>Two experiences in its founder&#8217;s life inspire Nonadecimal Creative:<\/p>\n<p>&#8211; Working in autonomous robotics created a drive to translate human decision-making into simple systems of rules and recreate personalities in software.<\/p>\n<p>&#8211; Designing stories, puzzles, and ARGs for The Matrix Online MMO revealed storytelling as a language for altering perceptions to cause conflict or cooperation in a virtual world, leading to a passion for social impact games.<\/p>\n<p>Nonadecimal Creative&#8217;s mission expands these ideas (and other <a title=\"Ambitions\" href=\"https:\/\/nonadecimal.com\/site\/ambitions\/\">ambitions<\/a>) in the simulated worlds of videogames while trying to inspire others.<\/p>\n<h2><a title=\"Projects\" href=\"https:\/\/nonadecimal.com\/site\/projects\/\">Projects<\/a><\/h2>\n<p><a href=\"https:\/\/nonadecimal.com\/site\/black-ice\/\">Black Ice<\/a> [2026]<br \/>\na cyberpunk FPS in a cyberspace open-world RPG: hack greedy corporations and help struggling people survive capitalism<\/p>\n<p><a href=\"https:\/\/nonadecimal.com\/site\/jovian-nights\/\">Jovian Nights<\/a> [2027]<br \/>\nan episodic &amp; systemic narrative for up to 4 players set in a space station orbiting Jupiter<\/p>\n<p><a href=\"https:\/\/nonadecimal.com\/site\/automata-empire\/\" target=\"_blank\" rel=\"noopener\">Automata Empire<\/a> [released April 8, 2016] (<a href=\"https:\/\/nonadecimal.com\/site\/automata-empire\/press\/\">press page<\/a>)<br \/>\na cellular automata strategy game about governing unruly monsters with feedback loops<\/p>\n<p><a title=\"Social Justice Warriors\" href=\"http:\/\/www.nonadecimal.com\/SJW\" target=\"_blank\" rel=\"noopener\">Social Justice Warriors<\/a>\u00a0[released May 12, 2014] (<a title=\"Social Justice Warriors Press\" href=\"http:\/\/www.nonadecimal.com\/site\/socialjusticewarriors\/press\">press page<\/a>)<br \/>\na satirical role-playing game about dismissive labels and the pitfalls of online interaction<\/p>\n<p>The Matrix Online [2005 &#8211; 2009]<br \/>\ndesigned ARGs, ongoing story arcs, and weekly events for the MMO while improv acting story characters live<\/p>\n<p><a href=\"https:\/\/nonadecimal.com\/site\/procedural-narrative\/\">Generative narrative<\/a> and simulating human emotions in virtual agents<\/p>\n<h2>Press<\/h2>\n<p>&#8220;Social Justice Warriors fascinated me because it shows the potential that video games have beyond entertainment: to\u00a0<span class=\"truncate-multiline--last-line-wrapper\">be instruments of education, and conduits through which ideas can be disseminated, shared, and discussed.&#8221;<\/span><a title=\"PAX South 2015: Why We Need Games Like Social Justice Warriors\" href=\"http:\/\/www.ign.com\/articles\/2015\/01\/24\/pax-south-2015-why-we-need-games-like-social-justice-warriors\" target=\"_blank\" rel=\"noopener\"><br \/>\nWhy We Need Games Like Social Justice Warriors &#8211; <strong>IGN<\/strong><\/a><\/p>\n<p>&#8220;I love this, I think. I&#8217;ve been a fan of Conway&#8217;s Game of Life ever since I first read Levy&#8217;s book, and it&#8217;s so interesting to see how little of a nudge it needs to be transformed into something like Automata Empire &#8211; and how much it in turn\u00a0<span class=\"truncate-multiline--last-line-wrapper\">brings to a genre that I thought I understood.&#8221;<\/span><a href=\"http:\/\/www.eurogamer.net\/articles\/2016-04-12-automata-empires-an-rts-based-on-conways-game-of-life\"><br \/>\nAutomata Empires: An RTS Based on Conway&#8217;s Game of Life &#8211; <strong>Eurogamer<\/strong><\/a><\/p>\n<p>&#8220;In fact, for some, he\u00a0<em>was<\/em> The Matrix. It was his job to write in-game scenarios and puzzles, and actually perform as NPCs in the massive multiplayer online game. The lines between reality and internet, and between playing the game and being the game, were often paper thin.&#8221;<br \/>\n<a href=\"https:\/\/www.destructoid.com\/the-matrix-online-internet-fury-and-being-an-empathic-robot-with-eric-ford\/\">The Matrix Online, internet fury, and being an empathic robot with Eric Ford &#8211; <strong>Destructoid<\/strong><\/a><\/p>\n<p>Automata Empire featured in PC PowerPlay issue #252 (page 32)<\/p>\n<h2>Trailers<\/h2>\n<div class=\"jetpack-video-wrapper\"><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\/\/www.youtube.com\/embed\/xIxkU0oB3s0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/div>\n<p style=\"text-align: center;\">Black Ice Trailer<\/p>\n<div class=\"jetpack-video-wrapper\"><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\/\/www.youtube.com\/embed\/a1-XGjL548A?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/div>\n<p style=\"text-align: center;\">Automata Empire &#8211; Release Trailer<\/p>\n<div class=\"jetpack-video-wrapper\"><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\/\/www.youtube.com\/embed\/XJvauD09IPw?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/div>\n<p style=\"text-align: center;\">Social Justice Warriors &#8211; Steam Release Trailer<\/p>\n<h2>Interviews<\/h2>\n<div class=\"jetpack-video-wrapper\"><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\/\/www.youtube.com\/embed\/QGXpUVMsZuc?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/div>\n<p style=\"text-align: center;\">IGN Interview for Social Justice Warriors at PAX South 2015<\/p>\n<div class=\"jetpack-video-wrapper\"><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\/\/www.youtube.com\/embed\/8bOCjGPVu_g?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/div>\n<p style=\"text-align: center;\">Sup Holmes Interview about Social Justice Warriors and The Matrix Online, 2015<\/p>\n<h2>Logo\/Icons<\/h2>\n<p><a href=\"https:\/\/i0.wp.com\/www.nonadecimal.com\/staging\/Afterdeath\/XIXavatar-480.png\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/i0.wp.com\/www.nonadecimal.com\/staging\/Afterdeath\/XIXavatar-480.png?resize=180%2C180\" alt=\"\" width=\"180\" height=\"180\" \/><\/a>\u00a0\u00a0\u00a0 <a href=\"https:\/\/i0.wp.com\/www.nonadecimal.com\/staging\/Afterdeath\/splash3.png\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/i0.wp.com\/www.nonadecimal.com\/staging\/Afterdeath\/splash3.png?resize=392%2C207\" alt=\"\" width=\"392\" height=\"207\" \/><\/a><\/p>\n<h2>Collaborators<\/h2>\n<p><a href=\"http:\/\/www.twitter.com\/Nonadecimal\">Eric Ford<\/a>\u00a0= creative lead, code, art, sound<br \/>\n<a href=\"https:\/\/soundcloud.com\/justin-aftab\">Justin Aftab<\/a> = music, sound (Jovian Nights, Automata Empire, Social Justice Warriors, Afterdeath)<br \/>\n<a href=\"http:\/\/www.superdupergc.com\/\">Garrett Cooper<\/a> = code, design (Black Ice)<br \/>\nC\u00e9dre Pradier = art (Jovian Nights)<br \/>\n<a href=\"https:\/\/www.youtube.com\/@HiJackMusicChannel\">Justin Courson<\/a> = music, sound (Jovian Nights)<br \/>\n<a href=\"http:\/\/metkis.com\" target=\"_blank\" rel=\"noopener\">James Hostetler<\/a> = art (Automata Empire, Souls &amp; Accounting)<br \/>\n<a href=\"http:\/\/be.net\/maartenboot\" target=\"_blank\" rel=\"noopener\">Maarten Boot<\/a>\u00a0=\u00a0art (Social Justice Warriors)<br \/>\n<a href=\"http:\/\/twitter.com\/mjford19\" target=\"_blank\" rel=\"noopener\">Madeline Jacques<\/a> = art, marketing (Souls &amp; Accounting, BIKE GAME, Afterdeath)<\/p>\n<h2>Contact<\/h2>\n<p><a href=\"mailto:press@nonadecimal.com\">press@nonadecimal.com<\/a><br \/>\n<a href=\"http:\/\/www.twitter.com\/Nonadecimal\">@Nonadecimal<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Description Nonadecimal Creative is a collaboration between imaginative minds to produce satisfying stories and emergent interactions. Focus areas include generative narrative, simulating human behaviors and emotions, modeling complex systems, and social impact games. History Two experiences in its founder&#8217;s life<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-704","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Press - Nonadecimal Creative<\/title>\n<meta name=\"description\" content=\"Nonadecimal Creative is a collaboration between imaginative minds to produce satisfying stories and emergent interactions through videogames.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/nonadecimal.com\/site\/press\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Press - 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