{"id":1411,"date":"2015-05-07T08:16:17","date_gmt":"2015-05-07T16:16:17","guid":{"rendered":"http:\/\/nonadecimal.com\/site\/?p=1411"},"modified":"2022-02-12T23:08:13","modified_gmt":"2022-02-13T07:08:13","slug":"the-nonadecimal-report-q1-2015","status":"publish","type":"post","link":"https:\/\/nonadecimal.com\/site\/the-nonadecimal-report-q1-2015\/","title":{"rendered":"The Nonadecimal Report &#8211; Q1 2015"},"content":{"rendered":"<h3>What&#8217;s Nonadecimal been doing lately?!<\/h3>\n<div>January 22, 2:00pm: Arrive in San Antonio for PAX South<\/div>\n<div>January 22, 7:00pm: Social Justice Warriors greenlit for Steam<\/div>\n<div>January 23-25: 3 days of PAX South booth<\/div>\n<div>January 26: Overwrite months of Social Justice Warriors code in airport all-nighter<\/div>\n<div>January\u00a027: Still awake from PAX, pirate code from own game<\/div>\n<div>January 28 &#8211; February 27: recreate SJW code from decompiled dlls, prepare Steam release, never sleep<\/div>\n<div>February 27: Release Social Justice Warriors on Steam, 24 hours without sleep<\/div>\n<div>February 29: Patch Steam achievements into SJW, 72 hours without sleep<\/div>\n<div>March 3: Go to day job, drive to LA, fly to San Francisco<\/div>\n<div>March 4: 1 day of GDC<\/div>\n<div>March 5, 12:00am: Fly to Boston<\/div>\n<div>March 6-8: 3 days of PAX East booth<\/div>\n<div><\/div>\n<div><\/div>\n<div>After all that, I feel like I earned a few months of less intense game dev and more importantly, game playing. I made some serious progress toward my goal of beating FTL with every ship on Hard. There&#8217;s only a few left but they are HARD. I also spent some time trying other casual games such as Tales of Maj&#8217;Eyal, Hotline Miami 2, Binding of Isaac: Rebirth, and The Yawhg.<\/div>\n<div><\/div>\n<div><a href=\"https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2015\/05\/FTL_in_progress11.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-1412\" src=\"https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2015\/05\/FTL_in_progress1.png?resize=700%2C267&#038;ssl=1\" alt=\"Like really, really hard\" width=\"700\" height=\"267\" srcset=\"https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2015\/05\/FTL_in_progress1.png?resize=1024%2C391&amp;ssl=1 1024w, https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2015\/05\/FTL_in_progress1.png?resize=300%2C115&amp;ssl=1 300w, https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2015\/05\/FTL_in_progress1.png?w=1079&amp;ssl=1 1079w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/div>\n<div><\/div>\n<div>The best part about the last 2 months has been the freedom to explore new prototypes without being constrained by a particular project or feeling guilty about\u00a0not working on a game. I dabbled with 2 prototypes, a sandbox for testing my emotional NPC model and a cyberpunk story generator.<\/div>\n<div style=\"text-align: center;\"><\/div>\n<blockquote class=\"twitter-tweet\" lang=\"en\" data-conversation=\"none\">\n<p dir=\"ltr\" lang=\"en\" style=\"text-align: center;\">The sandbox for testing emotional NPCs turned into a neighborhood of Victorian aristocrats. More cyberpunk next 4\/1 <a href=\"http:\/\/t.co\/2tF5q0aE4x\">pic.twitter.com\/2tF5q0aE4x<\/a><\/p>\n<p style=\"text-align: center;\">\u2014 Nonadecimal (@Nonadecimal) <a href=\"https:\/\/twitter.com\/Nonadecimal\/status\/583300212568891392\">April 1, 2015<\/a><\/p>\n<\/blockquote>\n<p><script src=\"\/\/platform.twitter.com\/widgets.js\" async=\"\" charset=\"utf-8\"><\/script><\/p>\n<div><\/div>\n<div>The emotional NPCs, despite being destined for a cyberpunk game of my own, ended up in a Victorian simulation of 5 manors populated by their owners and servants. Conveniently the manors and their occupants are enumerated A-E. While I got the sandbox built, I didn&#8217;t make much progress on the complex emotional memories yet. I&#8217;ll be continuing to tinker with this as the mood strikes me.<\/div>\n<div><\/div>\n<p>\u00a0 <\/p>\n<blockquote class=\"twitter-tweet\" lang=\"en\"><p>Cyberpunk Sunday produced the first version of the story quest generator. +hacker UI and scrolling news <a href=\"https:\/\/twitter.com\/hashtag\/BlackIceHype?src=hash\">#BlackIceHype<\/a> <a href=\"http:\/\/t.co\/3u1F5tn7fQ\">pic.twitter.com\/3u1F5tn7fQ<\/a> \u2014 Nonadecimal (@Nonadecimal) <a href=\"https:\/\/twitter.com\/Nonadecimal\/status\/590226898749231104\">April 20, 2015<\/a><\/p><\/blockquote>\n<p><script src=\"\/\/platform.twitter.com\/widgets.js\" async=\"\" charset=\"utf-8\"><\/script><\/p>\n<div style=\"text-align: center;\"><\/div>\n<div>I&#8217;m more focused on the cyberpunk story generator and what may come of it. My ideas for procedural narrative, paired with the emotional simulation, go back to 2010 when I first had the terrifyingly time-consuming idea for an infinite RPG. Years later, now that I&#8217;ve actually made some decently successful attempts at making games, I feel more comfortable starting to explore that original idea in some smaller-scoped projects.<\/div>\n<div><\/div>\n<div><\/div>\n<div>I&#8217;m also still pursuing the idea of a more traditional game, a sidescrolling shooter set in an alien jungle. \u00a0The alien life is composed from triangles while the human technology is made from rectangles, emphasizing their different origins. I&#8217;m still working on the design and color but I&#8217;m happy with the improvements in my second draft of the jungle scene. I think it&#8217;s good enough to start designing the alien creatures that are camouflaged by the bright plant patterns.<\/div>\n<div style=\"text-align: center;\"><\/div>\n<blockquote class=\"twitter-tweet\" lang=\"en\" data-conversation=\"none\">\n<p dir=\"ltr\" lang=\"en\">How many deadly alien critters can you spot hidden in this alien jungle? (0, I haven&#8217;t drawn them yet. But progress!) <a href=\"http:\/\/t.co\/6dW2sYpYj9\">pic.twitter.com\/6dW2sYpYj9<\/a><\/p>\n<p>\u2014 Nonadecimal (@Nonadecimal) <a href=\"https:\/\/twitter.com\/Nonadecimal\/status\/595301351678050304\">May 4, 2015<\/a><\/p><\/blockquote>\n<p style=\"text-align: center;\">\n<p>I still have some responsibilities toward Social Justice Warriors that I&#8217;ve been addressing off and on over the past month. I pushed several bug fixes to Steam and I&#8217;m planning another semi-major update and 25% off sale coming May 11th for the game&#8217;s 1-year anniversary. \u00a0It&#8217;s been a tough year for a lot of people since the game first released on itch.io. More on that in another post.<\/p>\n<p><script src=\"\/\/platform.twitter.com\/widgets.js\" async=\"\" charset=\"utf-8\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What&#8217;s Nonadecimal been doing lately?! January 22, 2:00pm: Arrive in San Antonio for PAX South January 22, 7:00pm: Social Justice Warriors greenlit for Steam January 23-25: 3 days of PAX South booth January 26: Overwrite months of Social Justice Warriors<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[10],"tags":[],"class_list":["post-1411","post","type-post","status-publish","format-standard","hentry","category-social-justice-warriors"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Nonadecimal Report - Q1 2015 - Nonadecimal Creative<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/nonadecimal.com\/site\/the-nonadecimal-report-q1-2015\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Nonadecimal Report - Q1 2015 - Nonadecimal Creative\" \/>\n<meta property=\"og:description\" content=\"What&#8217;s Nonadecimal been doing lately?! 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