{"id":347,"date":"2013-04-22T17:58:21","date_gmt":"2013-04-23T01:58:21","guid":{"rendered":"http:\/\/nonadecimal.com\/site\/?p=347"},"modified":"2022-02-12T23:08:14","modified_gmt":"2022-02-13T07:08:14","slug":"theyll-be-back","status":"publish","type":"post","link":"https:\/\/nonadecimal.com\/site\/theyll-be-back\/","title":{"rendered":"they&#8217;ll be back"},"content":{"rendered":"<p>Level selection through the world map works!\u00a0 Now I&#8217;m populating the maps with as many new levels as possible.\u00a0 I might include a shot of the map in the next gameplay video.<\/p>\n<p>Playing music through the XNA MediaPlayer leaves noticeable gaps between the end and restart of a looping mp3 so I&#8217;m working on an alternative to play compressed .ogg files.\u00a0 I ran across <a title=\"OGGSharp for streaming .ogg\" href=\"https:\/\/oggsharp.codeplex.com\/\" target=\"_blank\" rel=\"noopener\">OGGSharp<\/a> on Codeplex and hoped to use that as a black box without dealing with buffers and streams to save myself some dev time but my 30 second audio loop would cut out before the first loop was even finished.\u00a0 Now that I have no choice but to dig deeper, I&#8217;m trying to understand this <a title=\"OGG Streaming Using OpenTK and NVorbis\" href=\"http:\/\/theinstructionlimit.com\/ogg-streaming-using-opentk-and-nvorbis\" target=\"_blank\" rel=\"noopener\">sample code provided by Renaud Bedard<\/a>.\u00a0 In between frustrations, I&#8217;ve been toying with some background designs for World 3 of Afterdeath.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2013\/04\/test_mural.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-348\" alt=\"test_mural\" src=\"https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2013\/04\/test_mural.png?resize=640%2C320&#038;ssl=1\" width=\"640\" height=\"320\" srcset=\"https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2013\/04\/test_mural.png?w=640&amp;ssl=1 640w, https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2013\/04\/test_mural.png?resize=300%2C150&amp;ssl=1 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p style=\"text-align: center;\">Smile!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Level selection through the world map works!\u00a0 Now I&#8217;m populating the maps with as many new levels as possible.\u00a0 I might include a shot of the map in the next gameplay video. Playing music through the XNA MediaPlayer leaves noticeable<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[5],"tags":[],"class_list":["post-347","post","type-post","status-publish","format-standard","hentry","category-afterdeath"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>they&#039;ll be back - Nonadecimal Creative<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/nonadecimal.com\/site\/theyll-be-back\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"they&#039;ll be back - Nonadecimal Creative\" \/>\n<meta property=\"og:description\" content=\"Level selection through the world map works!\u00a0 Now I&#8217;m populating the maps with as many new levels as possible.\u00a0 I might include a shot of the map in the next gameplay video. 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