{"id":662,"date":"2014-03-08T18:47:25","date_gmt":"2014-03-09T02:47:25","guid":{"rendered":"http:\/\/nonadecimal.com\/site\/?p=662"},"modified":"2022-02-12T23:08:13","modified_gmt":"2022-02-13T07:08:13","slug":"dev-perspective-investing-time-indie-dev","status":"publish","type":"post","link":"https:\/\/nonadecimal.com\/site\/dev-perspective-investing-time-indie-dev\/","title":{"rendered":"Dev Perspective &#8211; Investing Time in Indie Dev"},"content":{"rendered":"<p><a href=\"https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2014\/03\/dev_perspective.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-686\" alt=\"dev_perspective\" src=\"https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2014\/03\/dev_perspective.png?resize=300%2C168&#038;ssl=1\" width=\"300\" height=\"168\" \/><\/a><\/p>\n<p>This Dev Perspective shares my insights into the time investment of becoming an indie developer.\u00a0 It was originally written as a <a href=\"http:\/\/www.continue-play.com\/opinion\/dev-perspective-investing-time-in-indie-development\/\">guest column for Continue Play<\/a>.<\/p>\n<p>In 2012 when I revived the idea of creating <a href=\"http:\/\/www.nonadecimal.com\/Afterdeath\" target=\"_blank\" rel=\"noopener\">Afterdeath<\/a>,\u00a0the kind of\u00a0platformer I&#8217;d like to play, I was starting completely from scratch.<\/p>\n<p>I hadn&#8217;t taken\u00a0programming classes, I possessed very little experience with digital art and animation, and I was completely inexperienced with marketing or social media\u00a0platforms like Twitter or Reddit.\u00a0 I did have some on-the-job programming experience building autonomous robots and crafting internal automation for a software company but nothing like designing a full-scale commercial game that needs to run on thousands of people&#8217;s computers, Xboxes, and even Ouyas.<\/p>\n<h2>Don&#8217;t Quit the Day Job<\/h2>\n<p>If you&#8217;re starting your first game, you have a lot to learn.\u00a0 There will be bugs to fix, mistakes to undo, projects scrapped and started over.\u00a0 While you&#8217;re running this gauntlet,\u00a0income from your game\u00a0remains a distant gleaming on the horizon.\u00a0 The discipline required to make financially successful games with streamlined development schedules takes experience beyond the scope of your first game, so don&#8217;t cripple yourself by depending on your game (or worse, a Kickstarter)\u00a0to pay your bills.\u00a0 Keeping a full-time or part-time job while you develop your project lets you focus on what really matters: making a great game.<\/p>\n<p>While this does set you back at least 40 hours a week, it&#8217;s far more valuable to keep your game development from turning into a stressful experience as the months pass.\u00a0 A happy dev is a productive dev.<\/p>\n<h2>From Hobby to Full-Time Job<\/h2>\n<p>While designing a game starts as a hobby, you&#8217;ll soon realize that it&#8217;s not just the equivalent of one full-time job, but many.\u00a0 An indie developer has to wear (or outsource) many hats: programmer, artist, animator, musician, sfx mixer, tester, marketing extraordinaire, and salesman.<\/p>\n<p>I treated my game dev like I would any job; I logged all my hours and tasks on a timesheet.\u00a0 I consider this practice invaluable.\u00a0 It lets me see that I&#8217;m making regular progress, keeps me motivated, and shows me what tasks demand the most of my time.\u00a0 Plus, metrics and graphs!\u00a0 I look forward to releasing all my collected stats along with\u00a0Afterdeath so people can see that it&#8217;s more than just a collection of compiled code; it&#8217;s\u00a0a piece of my life.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2014\/03\/crackthewhip.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"  \" title=\"95 weeks of dev time\" alt=\"95 weeks of dev time\" src=\"https:\/\/i0.wp.com\/nonadecimal.com\/site\/wp-content\/uploads\/2014\/03\/crackthewhip.png?resize=606%2C330&#038;ssl=1\" width=\"606\" height=\"330\" \/><\/a><\/p>\n<p>You can see the transformation from a hobby to a job, as game dev stopped being a weekend activity and became a lifestyle.\u00a0 Combined with the 40 hours per week at my day job, this represents a regular 60-80 hours of labor each week.\u00a0 There are a few dips at major holidays and a severe spike when I used a week of vacation time at my day job to work nonstop on an <a href=\"http:\/\/www.igf.com\/php-bin\/entry2014.php?id=2014\" target=\"_blank\" rel=\"noopener\">IGF submission<\/a>, but the trend continues to rise.\u00a0 This graph doesn&#8217;t just represent progress on the game, but declined dinner invitations, missed movies, and months of sleep deprivation.\u00a0 It takes a significant commitment to finish a game that&#8217;s large in scope (2213 hours and counting!) and the timeline will always be longer than you planned.<\/p>\n<h2>Always Start Small<\/h2>\n<p>The best advice I can offer aspiring devs is to delay making the game of your dreams and start small instead.\u00a0 If you&#8217;re smart about it, you can make small games that form the foundation of your dream game, but can still be released as standalone titles after months of work instead of years.\u00a0 This offers the added benefit of helping you to raise funds for a larger game while getting your name out there in the gaming community.\u00a0 That&#8217;s a better alternative to starting a Kickstarter asking for $100,000 to build an MMO from scratch.<\/p>\n<p>An easy way to get into game dev with smaller games is to participate in the frequent game jams hosted by the community.\u00a0 These jams have short timelines and simple goals, usually just a theme or a phrase to guide your game design.\u00a0 Committing 48 hours or a week of your time to making a game is an easy way to start and you&#8217;ll find that the hard deadline actually encourages your creativity rather than constraining it.\u00a0 Recent jams included <a href=\"http:\/\/itch.io\/jam\/flappyjam\" target=\"_blank\" rel=\"noopener\">FlappyJam<\/a> and <a href=\"http:\/\/itch.io\/jam\/cyberpunk-jam\" target=\"_blank\" rel=\"noopener\">CyberPunkJam<\/a>.\u00a0 The <a href=\"http:\/\/7drl.org\/\" target=\"_blank\" rel=\"noopener\">7-day roguelike<\/a> jam just began this week and it&#8217;s not too late to participate.\u00a0 In the future, you can join the <a href=\"http:\/\/www.ludumdare.com\/\" target=\"_blank\" rel=\"noopener\">Ludum Dare<\/a> or <a href=\"http:\/\/www.onegameamonth.com\/\" target=\"_blank\" rel=\"noopener\">One Game A Month <\/a>community challenges as well.<\/p>\n<p>Some may ask why I didn&#8217;t follow this advice myself, starting out making a platformer with\u00a0six playable characters and six worlds encompassing more than a hundred levels.\u00a0 It&#8217;s a matter of perspective.\u00a0 Afterdeath is my stepping stone to an even more ambitious game.<\/p>\n<hr \/>\n<p>You can find more information about <a href=\"http:\/\/www.nonadecimal.com\/Afterdeath\">Afterdeath<\/a> on the <a href=\"http:\/\/www.nonadecimal.com\/site\/ravings\">Nonadecimal website<\/a> and can participate in the laborious conclusion to my dev cycle by following <a href=\"http:\/\/www.twitter.com\/Nonadecimal\" target=\"_blank\" rel=\"noopener\">@Nonadecimal<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A look at the time commitment required to make your first game and general advice for aspiring independent developers.<\/p>\n","protected":false},"author":2,"featured_media":695,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[5,8],"tags":[],"class_list":["post-662","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-afterdeath","category-dev-perspective"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - 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