It may have taken a few sleepless weeks but Afterdeath was submitted by the IGF ’14 deadline with 8 minutes to spare. It now incorporates almost 30 levels from four of the six game worlds, including the Greek underworld, the
Looking for Afterdeath Testers
With less than four weeks left until the IGF submission deadline, Nonadecimal is providing daily builds of Afterdeath for indie game and platformer enthusiasts. To let you explore the game, these builds contain 20+ levels from the first four game
The Running of the Bulls
Check out images from the latest Afterdeath levels as we prepare to send it to IGF!
Afterdeath Gameplay Video #2
Here’s a new gameplay video incorporating all the graphical and technical improvements from the last three months. This video demonstrates the player control over Death’s jump angles as the force of nature tracks its scythe across the Cliffs of Despair,
Blowing Off Steam
New steam animations, new death animations!
Rocky XXVII
It’s been weeks of drawing and redrawing rock tiles with my lovely assistant. We’ve created the craggiest, most inhospitable rocks the underworld can handle. Now it’s just a matter of cutting the stones and placing them in spritesheets, a Sisyphean
lost souls
I’ve had to slow down on adding new features and debugging while I catch up with the art. I’m trying to finalize all the aspects of the first world so I can put a playable test build of Afterdeath up
On the river Acheron
Watch a demo video of Afterdeath’s new river level.
they’ll be back
Level selection through the world map works! Now I’m populating the maps with as many new levels as possible. I might include a shot of the map in the next gameplay video. Playing music through the XNA MediaPlayer leaves noticeable
The Greek Afterlife of Afterdeath
I was able to put out an initial gameplay video last weekend showing three of the levels from the first world of the game. The Cliffs of Despair are styled after the Greek underworld and the mythologies of their