Nonadecimal Creative is a collaboration between imaginative minds to produce satisfying stories and emergent interactions. Focus areas include generative narrative, simulating human behaviors and emotions, modeling complex systems, and natural language processing.
Two experiences in its founder’s life inspire Nonadecimal Creative:
– Working in autonomous robotics and automation created an interest in breaking down human decision-making into simple systems of rules and recreating personalities in software.
– Designing stories, puzzles, and ARGs for the developers of the Matrix Online MMO revealed storytelling as a scripting language for altering perceptions to cause conflict or cooperation in a virtual world.
Nonadecimal Creative’s mission is to expand on these ideas (and other ambitions) in the simulated worlds of videogames while continuing research into artificial intelligence and long-term planning agents.
Black Ice [releasing 2023], writing the game’s main story, designing the world, and creating an engine to generate characters, missions, and unscripted stories
2001 Jovian Nights [upcoming], a turn-based generative narrative for 4 players set in a space station orbiting Jupiter
Automata Empire [released April 8, 2016] (press page), a cellular automata strategy game about governing unruly monsters and feedback loops
Social Justice Warriors [released May 12, 2014] (press page), a satirical role-playing game about dismissive labels and the pitfalls of online interaction
Generative narrative and simulating human emotions in virtual agents
“Social Justice Warriors fascinated me because it shows the potential that video games have beyond entertainment: to be instruments of education, and conduits through which ideas can be disseminated, shared, and discussed.”
Why We Need Games Like Social Justice Warriors – IGN
“I love this, I think. I’ve been a fan of Conway’s Game of Life ever since I first read Levy’s book, and it’s so interesting to see how little of a nudge it needs to be transformed into something like Automata Empire – and how much it in turn brings to a genre that I thought I understood.”
Automata Empires: An RTS Based on Conway’s Game of Life – Eurogamer
Automata Empire featured in PC PowerPlay issue #252 (page 32)
IGN Interview for Social Justice Warriors at PAX South 2015
Sup Holmes Interview about Social Justice Warriors and The Matrix Online, 2015
Black Ice Trailer
Automata Empire – Release Trailer
Social Justice Warriors – Steam Release Trailer
10011 = creative lead, code, art, sound
Justin Aftab = music, sound (Automata Empire, Social Justice Warriors, Afterdeath)
Garrett Cooper = programming, design (Black Ice)
James Hostetler = art (Souls & Accounting, Automata Empire)
Maarten Boot = art (Social Justice Warriors)
Madeline Jacques = concept art, marketing (Souls & Accounting, BIKE GAME, Afterdeath)