Level selection through the world map works! Now I’m populating the maps with as many new levels as possible. I might include a shot of the map in the next gameplay video.
Playing music through the XNA MediaPlayer leaves noticeable gaps between the end and restart of a looping mp3 so I’m working on an alternative to play compressed .ogg files. I ran across OGGSharp on Codeplex and hoped to use that as a black box without dealing with buffers and streams to save myself some dev time but my 30 second audio loop would cut out before the first loop was even finished. Now that I have no choice but to dig deeper, I’m trying to understand this sample code provided by Renaud Bedard. In between frustrations, I’ve been toying with some background designs for World 3 of Afterdeath.