It may have taken a few sleepless weeks but Afterdeath was submitted by the IGF ’14 deadline with 8 minutes to spare. It now incorporates almost 30 levels from four of the six game worlds, including the Greek underworld, the Norse Valhalla, a dark Aztec-themed maze, and an afterlife for candy, in case you were wondering where candy goes when it dies. It’s an absolute monarchy ruled by a king-size chocolate bar, built on the slopes of an active sugar volcano. Your conscience is clear now.
This doesn’t mean the work is done, however. I’ll continue working hard to polish the existing levels and add new ones to flesh out the four worlds. If you’d like to help, you can download the latest playtest build and provide feedback about which parts of levels were hard to beat and how long it took to beat each level in the Playtester Forum.