I haven’t been updating the site with new Afterdeath content lately because I’ve been so busy making and testing new stuff! There’s been rapid progress in the last few weeks.
The main path through the Greek afterlife is complete, with 18 of the 25 levels done. This means the addition of new Greek architecture, minotaur hazards, and a few more of the robots responsible for stealing Death’s scythe.
The minotaurs present a challenge because Death can’t outrun them. The only way past them is to position yourself with enough room to get away before they catch you and to leap over their horns. You can watch the full level from the gif by clicking through the link.
Meanwhile the robots try to prevent Death from catching up to the scythe as it races across the bridge the robots have built to cross the river and reach Death’s tower. The robots aren’t quite as fast as minotaurs, but they make up for it in numbers. Luckily, the machines are predictable and you can plan your jumps to avoid their patrols.
We’ll continue refining these levels from the first world and adding new ones from the next three worlds as we get Afterdeath ready for the Independent Games Festival competition in a few weeks. If you have a PC gamepad controller (the wired Xbox 360 USB controller or a variant), you can playtest Afterdeath. Just leave a message in the comments and I’ll set you up.