In 2012 I decided to try making a videogame for the Xbox 360’s indie arcade. I missed the AI work I had done in robotics and thought videogames would be a good way to continue that work without having to
In 2012 I decided to try making a videogame for the Xbox 360’s indie arcade. I missed the AI work I had done in robotics and thought videogames would be a good way to continue that work without having to