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Nonadecimal Creative

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Souls & Accounting

2017: Starting Over

In 2012 I decided to try making a videogame for the Xbox 360’s indie arcade.  I missed the AI work I had done in robotics and thought videogames would be a good way to continue that work without having to

10011 April 20, 2017February 12, 2022 Dev Perspective, Souls & Accounting Read more

Nonadecimal in 2015

Now that I think about it, 2015 was an amazing year for Nonadecimal Creative. In January, I shared a booth with 3 awesome indie devs while showcasing Social Justice Warriors at PAX South. This was my first time attending a

10011 January 1, 2016February 12, 2022 Automata Empire, Dev Perspective, Souls & Accounting Read more

Procedural November 2015: Part 1, #procjam

I often mention that my primary interest is procedural generation, particularly generating stories. While most of my time lately is spent trying to make small, reasonably scoped games, I really want to dive into ambitious procgen projects. So when this year’s

10011 November 25, 2015February 12, 2022 procgen, Souls & Accounting Read more
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