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procgen

Procedural November 2015: Part 1, #procjam

I often mention that my primary interest is procedural generation, particularly generating stories. While most of my time lately is spent trying to make small, reasonably scoped games, I really want to dive into ambitious procgen projects. So when this year’s

10011 November 25, 2015February 12, 2022 procgen, Souls & Accounting Read more
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