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Nonadecimal Creative

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Dev Perspective

2017: Starting Over

In 2012 I decided to try making a videogame for the Xbox 360’s indie arcade.  I missed the AI work I had done in robotics and thought videogames would be a good way to continue that work without having to

10011 April 20, 2017February 12, 2022 Dev Perspective, Souls & Accounting Read more

Nonadecimal in 2015

Now that I think about it, 2015 was an amazing year for Nonadecimal Creative. In January, I shared a booth with 3 awesome indie devs while showcasing Social Justice Warriors at PAX South. This was my first time attending a

10011 January 1, 2016February 12, 2022 Automata Empire, Dev Perspective, Souls & Accounting Read more

PAX South 2015 Recap

If I delay posting this any longer, I’ll risk having attended yet another PAX first! The short version: I ran a booth at PAX South for Social Justice Warriors which was an amazing success that has kept me insanely busy

10011 February 17, 2015February 12, 2022 Dev Perspective, Social Justice Warriors Read more

Nonadecimal in 2014

Nonadecimal in 2014

2014 was a big year for Nonadecimal that marked a transition from “hobbyist” to “real game dev.” Read about 3 games and more.

10011 January 2, 2015February 12, 2022 Afterdeath, BIKE GAME, Dev Perspective, Social Justice Warriors Read more

Indiecade Feedback for Social Justice Warriors

I submitted my recent Social Justice Warriors game to the Indiecade International Festival of Indie Games.  While I didn’t expect it to be nominated for any recognition, I was already intending to attend the event in October and entering my

10011 September 13, 2014February 12, 2022 Dev Perspective, Social Justice Warriors Read more

Dev Perspective – Investing Time in Indie Dev

Dev Perspective – Investing Time in Indie Dev

A look at the time commitment required to make your first game and general advice for aspiring independent developers.

10011 March 8, 2014February 12, 2022 Afterdeath, Dev Perspective Read more
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