2014 was a big year for Nonadecimal that marked a transition from “hobbyist” to “real game dev.” Read about 3 games and more.
What’s Nonadecimal Been Up To?
A recap of the last few months and a preview of the few to follow
update, update, so many updates
The last couple months have been a whirlwind of new developments and site updates always seem to get pushed to the bottom of the to-do list in favor of making games. For a quick rundown, I crunched hard to get 5
Dev Perspective – Investing Time in Indie Dev
A look at the time commitment required to make your first game and general advice for aspiring independent developers.
Scythe Theft
The latest update to Afterdeath added the opening cutscene showing Captain Buzzkill breaching Death’s lair and stealing the scythe. Watch it here!
second look at Icarus
The reckless, hot-headed Undead Icarus glides into Afterdeath as a new playable character. Check out the new animations and then download Afterdeath to test his speed.
first look at Icarus
I’m not very interested in football so I spent the game designing the animations for a new unlockable Afterdeath character. Undead Icarus is the second unlockable character and can be found in Valhalla, after escaping from Cliffs of Despair. Icarus’
Introduction to Afterdeath
What is Afterdeath all about anyway? Angled jump mechanics. A mythological multiverse. Worlds and unlockable characters for every gameplay style. Recapturing escaped souls.
An Afterdeath Ouya Giveaway – Festivus for the Rest of Us
Enter to win an Ouya and get ready to show your skills in Afterdeath
Post-IGF Recap
Time to catch up on all the new stuff in Afterdeath