First of all, I want to thank everybody for playing Automata Empire. While I was certain there would be a community for an objective-based cellular automata game, I didn’t anticipate how many people would be so excited by the idea. It was especially uplifting seeing Automata Empire just below Dark Souls III¬†on the Popular New Releases list.

Because there are so many people playing the game right now, I spent an extra couple days testing the new update. I don’t want to break the game for anybody! Since a few people seem to be having trouble finding the tutorial, I’ve added a one-time welcome screen with some background info about cellular automata and a link to the How To Play section.

Also in this update:

  • the post-game awards now permanently unlock more names for your rulers
  • fixed your ability to pave over enemy roads
  • fixed the 1-7 building hotkeys so they’ll properly toggle the sidebar buttons
  • added a floaty camera to Autoplay mode to make it even more like a screensaver (you can toggle this with the O key)
  • improved the AI’s road-building
  • included 64-bit builds
  • fixed a crash issue

If you encounter any technical issues with the update or the 64-bit builds, please make a thread in the Technical Support forum and I will try to fix things as soon as I am able.

Looking Forward:

Multiplayer is of course the most anticipated feature. Now that release crunch has subsided, I will be able to order new components to replace my charred case and motherboard and see if I can coax some life out of my primary dev computer. I can’t wait to be challenged by everyone in the community in online matchmaking. (there’s a rare achievement for beating me at my own game)

Due to my past work in swarm robotics, I am very excited to continue improving the game’s AI, especially by teaching it to use some of the strategies I’ve observed in other players. While I think the Easy difficulty is well-balanced, I’d like to make Hard harder, maybe even by adding a 4th even harder difficulty.

I will also be implementing more sound effects and adding a post-game stats graph in the future. Just as soon as I finally get my first night of sleep in a week.

Automata Update #1: Welcome to Automata Empire