Three levels from the cliffs of the Greek underworld, just beyond the shores of the River Acheron.
skeletons, stalagmites, shambling souls
Introducing: Captain Buzzkill
Every relentless protagonist needs an unstoppable antagonist. The robot is a machine built for theft, designed to steal the key to Death’s power right out from under its bony nose. Captain Buzzkill, nicknamed for the inopportune entrances that accompany having
Shadows and Lights
Light sources and shadows have made their way into the latest build of the game thanks to KryptonXNA. Here’s a brief taste of gameplay as the polishing and fine-tuning continues. This is one of the early levels of the game
the shortest month
It’s back to work and business as usual. After a sleepless workweek, everyone got a brief sugary taste of the Harvest Day festivities taking place in the Sucrose Sovereignty, one of the six game worlds of Afterdeath. February has come
Hard at Work
The work continues. Many sacrifices of sleep. It’s all worth it as the product nears completion. Here’s where things stand: – the first 8 levels are playable (and beatable!) with all 4 completed characters – 18 of the game’s music
Until next time, 2012
Afterdeath now features 4 playable characters: Death, All-Seeing Eye, Dead Icarus, and The Traveler. Read more about their movement mechanics in the dev blog.
Level One: Complete
Afterdeath is a 2D platformer that will be released through Xbox Live Indie Games, Ouya, and PC in 2013. In Afterdeath, the grim reaper must track and follow a robot through dark underworlds and surreal realms of myth to retrieve the stolen tool of its trade, Death’s scythe.