The creative minds behind Afterdeath reconvened for a week in Las Vegas to swap notes and enjoy some downtime. It wasn’t all booze and blackjack though. Afterdeath now features 4 playable characters.

  • Death runs, Death jumps. Everything you’d expect from a platformer character, except you can control the exact trajectory of your jump with the angle of the thumbstick. 90 degrees, 70 degrees, 15 degrees… all the angles you know and love.
  • All-Seeing Eye is a bouncy fellow. As in, he can’t sit still. Or run. Or jump. But every collision with a surface is an opportunity to send the Eye bouncing in a new direction. Not only can the All-Seeing Eye inelastically richochet off walls and ceilings, but he can stretch himself to increase air resistance, allowing you to stick those tricky landings.
  • Dead Icarus is the melancholy sort. Despite being burdened by zombified immortality, Icarus can still spread his wings and glide great distances, always accelerating toward his destination. Choose wisely, your only options are left and right and it’s a long way down.
  • The Traveler is lost… has lost. His rudimentary control of electrostatic potential lets him build up charge as he slides, increasing his grasp of the situation and offering time for contemplation. When the moment is right, the potential can be unleashed, launching The Traveler onward in a burst of electricity.

Use any of these characters to bounce, vault, dash, and dive through the countless levels of Afterdeath.

Until next time, 2012