In 2012 I decided to try making a videogame for the Xbox 360’s indie arcade. I missed the AI work I had done in robotics and thought videogames would be a good way to continue that work without having to
Nonadecimal in 2015
Now that I think about it, 2015 was an amazing year for Nonadecimal Creative. In January, I shared a booth with 3 awesome indie devs while showcasing Social Justice Warriors at PAX South. This was my first time attending a
Procedural November 2015: Part 1, #procjam
I often mention that my primary interest is procedural generation, particularly generating stories. While most of my time lately is spent trying to make small, reasonably scoped games, I really want to dive into ambitious procgen projects. So when this year’s