For a limited time, you can get Automata Empire and 49 other games (such as Maia, FJORDS, and Gunmetal Arcadia) in the Hurricane Relief Bundle on itch.io. We feel for the people who have been displaced by the storms and
Automata Update #4: Multiplayer, Stats, Leaderboards
Automata Empire’s online multiplayer is here! You can now play 2-4 player matches against your friends around the world, proving yourself a master strategist. Or form an alliance to drive back the undead hordes on Migration and unlock a rare
Automata Empire Multiplayer Beta
The multiplayer beta is here! Now you can play 2-4 player games against your Steam friends around the world with online multiplayer. Since this was my first time adding multiplayer to a game, it’s taken some time to thoroughly test
Automata Update #3: Patches and Performance
In the past few weeks, I quietly patched Automata Empire several times so that everyone could benefit from things I’ve fixed while working on multiplayer. Many of these changes make multiplayer more fair by eliminating slowdowns and timing issues for
Automata Update #2: AI and Speed Boosts
I’m happy to finally announce that the second major update to Automata Empire is live! While I originally intended to complete this update within a few weeks, it took 2 months. The update ended up being particularly large because of the
Automata Update #1: Welcome to Automata Empire
First of all, I want to thank everybody for playing Automata Empire. While I was certain there would be a community for an objective-based cellular automata game, I didn’t anticipate how many people would be so excited by the idea.
Launch Day Tomorrow! Multiplayer Delayed Due To Fire
I’m glad everyone’s so excited about Automata Empire. I’m excited too! Making this game has been a fun challenge and I can’t wait to see what strange systems people engineer within the cellular automata mechanics. Unfortunately, there was a bizarre
Nonadecimal Back at PAX South 2016
After the fantastic showing at PAX South last year, Nonadecimal’s going back to San Antonio for Round 2! This year I’ll be back at the Black Ice booth 14063, helping out with the cyberpunk FPS for which I’ve been writing and attempting
Nonadecimal in 2015
Now that I think about it, 2015 was an amazing year for Nonadecimal Creative. In January, I shared a booth with 3 awesome indie devs while showcasing Social Justice Warriors at PAX South. This was my first time attending a